eBook PDF / e-Pub Newsgames: Journalism at Play

Newsgames: Journalism at Play (Rating: 3.59 - 5532 votes)

Reading books Newsgames: Journalism at Play PDF online books Newsgames: Journalism at Play by Vera Hall with other formats. Download and Read Online books Newsgames: Journalism at Play Online Vera Hall, its easy way to download Newsgames: Journalism at Play books for multiple devices. Ian Bogost, Simon Ferrari, Bobby Schweizer full text books
Title:Newsgames: Journalism at Play
Format Type:Ebook
Author:
Publisher:MIT Press (MA)
ISBN:0262014874
ISBN 13:
Number of Pages:235
Category:Games, Non fiction, Journalism, Game design, Gaming

Newsgames: Journalism at Play by Ian Bogost, Simon Ferrari, Bobby Schweizer

PDF, EPUB, MOBI, TXT, DOC Newsgames: Journalism at Play Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written and edited as they are for print video and audio features are produced as they would be for television and radio The authors of i Newsgames i propose a new way of doing good journalism videogames Videogames are native to computers rather than a digitized form of prior media Games simulate how things work by constructing interactive models journalism as game involves more than just revisiting old forms of news production i Wired i magazine s game i Cutthroat Capitalism i for example explains the economics of Somali piracy by putting the player in command of a pirate ship offering choices for hostage negotiation strategies Videogames do not offer a panacea for the ills of contemporary news organizations But if the industry embraces them as a viable method of doing journalism not just an occasional treat for online readers newsgames can make a valuable contribution

  • How to Do Things with Videogames

    This book Download ePub PDF eBook - How to Do Things with Videogames - In recent years computer games have moved from the margins of popular culture to its center Reviews of new games and profiles of game designers now regularly ap...

    Read Online
  • Persuasive Games: The Expressive Power of Videogames

    This book Download ePub PDF eBook - Persuasive Games: The Expressive Power of Videogames - Videogames are an expressive medium and a persuasive medium they represent how real and imagined systems work and they invite players to interact with those sys...

    Read Online
  • Alien Phenomenology, or What It’s Like to Be a Thing

    This book Download ePub PDF eBook - Alien Phenomenology, or What It’s Like to Be a Thing - Humanity has sat at the center of philosophical thinking for too long The recent advent of environmental philosophy and posthuman studies has widened our scope ...

    Read Online
  • Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

    This book Download ePub PDF eBook - Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games - How filling life with play b b whether soccer or lawn mowing counting sheep or tossing Angry Birds b b forges a new path for creativity and joy in our impatient...

    Read Online
  • Unit Operations: An Approach to Videogame Criticism

    This book Download ePub PDF eBook - Unit Operations: An Approach to Videogame Criticism - In Unit Operations Ian Bogost argues that similar principles underlie both literary theory and computation proposing a literary technical theory that can be use...

    Read Online
  • How to Talk about Videogames

    This book Download ePub PDF eBook - How to Talk about Videogames - Videogames Aren t they the medium of the twenty first century The new cinema The apotheosis of art and entertainment the realization of Wagnerian gesamtkunstwer...

    Read Online
  • Newsgames: Journalism at Play

    This book Download ePub PDF eBook - Newsgames: Journalism at Play - Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written an...

    Read Online
  • A Slow Year

    This book Download ePub PDF eBook - A Slow Year - A collection of four one kilobyte games for the Atari Video Computer System one for each season about the experience of observing things Neither action nor stra...

    Read Online
  • The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First)

    This book Download ePub PDF eBook - The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First) - No description available...

    Read Online
  • Kako činiti stvari videoigrama

    This book Download ePub PDF eBook - Kako činiti stvari videoigrama - No description available...

    Read Online
A Slow Year, Alien Phenomenology, or What Its Like to Be a Thing, Persuasive Games: The Expressive Power of Videogames, How to Talk about Videogames, Newsgames: Journalism at Play, How to Do Things with Videogames, Unit Operations: An Approach to Videogame Criticism, Kako initi stvari videoigrama, Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games, The Geek's Chihuahua: Living with Apple (Forerunners: Ideas First)
Journalism has embraced digital media in its struggle to survive But most online journalism just translates existing practices to the Web stories are written and edited as they are for print video and audio features are produced as they would be for television and radio The authors of i Newsgames i propose a new way of doing good journalism videogames Videogames are native to computers rather than a digitized form of prior media Games simulate how things work by constructing interactive models journalism as game involves more than just revisiting old forms of news production i Wired i magazine s game i Cutthroat Capitalism i for example explains the economics of Somali piracy by putting the player in command of a pirate ship offering choices for hostage negotiation strategies Videogames do not offer a panacea for the ills of contemporary news organizations But if the industry embraces them as a viable method of doing journalism not just an occasional treat for online readers newsgames can make a valuable contribution, A collection of four one kilobyte games for the Atari Video Computer System one for each season about the experience of observing things Neither action nor strategy each game requires a different kind of sedate observation and methodical input Accompanying the game are essays about the commonalities between videogames and poetry and machined haiku poetry generated by computer bits worth for each season, Videogames Aren t they the medium of the twenty first century The new cinema The apotheosis of art and entertainment the realization of Wagnerian gesamtkunstwerk The final victory of interaction over passivity No probably not Games are part art and part appliance part tableau and part toaster In i How to Talk about Videogames i leading critic Ian Bogost explores this paradox more thoroughly than any other author to date br br Delving into popular familiar games like i Flappy Bird Mirror s Edge Mario Kart Scribblenauts Ms Pac Man FarmVille Candy Crush Saga Bully Medal of Honor Madden NFL i and more Bogost posits that videogames are as much like appliances as they are like art and media We don t watch or read games like we do films and novels and paintings nor do we perform them like we might dance or play football or Frisbee Rather we do something in between with games Games are devices we operate so game critique is both serious cultural currency and self parody It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable when we know it isn t br br Noting that the term i games criticism i once struck him as preposterous Bogost observes that the idea taken too seriously risks balkanizing games writing from the rest of culture severing it from the rivers and fields that sustain it As essential as it is he calls for its pursuit to unfold in this spirit God save us from a future of games critics gnawing on scraps like the zombies that fester in our objects of study br br br, In recent years computer games have moved from the margins of popular culture to its center Reviews of new games and profiles of game designers now regularly appear in the i New York Times i and the i New Yorker i and sales figures for games are reported alongside those of books music and movies They are increasingly used for purposes other than entertainment yet debates about videogames still fork along one of two paths accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works In i How to Do Things with Videogames i Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium s ability to create complex simulated realities br br Bogost a leading scholar of videogames and an award winning game designer explores the many ways computer games are used today documenting important historical and cultural events educating both children and adults promoting commercial products and serving as platforms for art pornography exercise relaxation pranks and politics Examining these applications in a series of short inviting and provocative essays he argues that together they make the medium broader richer and more relevant to a wider audience br br Bogost concludes that as videogames become ever more enmeshed with contemporary life the idea of gamers as social identities will become obsolete giving rise to gaming by the masses But until games are understood to have valid applications across the cultural spectrum their true potential will remain unrealized i How to Do Things with Videogames i offers a fresh starting point to more fully consider games progress today and promise for the future br